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PlatinumGames: parla di MadWorld e The Wonderful 101

In un’intervista con Electric Playground, Atsushi Inaba, cofondatore e capo dello studio di PlatinumGames, è stato interrogato in merito ai progetti su cui è stato più divertente lavorare. Inaba ha indicato un paio di titoli: MadWorld e The Wonderful 101. Sono stati rilasciati esclusivamente su Wii e Wii U.

Per quanto riguarda MadWorld, Inaba ha ritenuto che PlatinumGames fosse in grado di creare un’esperienza piacevole e profonda nonostante la sua violenza. Per quanto riguarda The Wonderful 101, ha bei ricordi dello sviluppo del progetto con il regista Hideki Kamiya.

“You always ask the hard questions, trying to make us choose one game.

I guess if there’s one I would have to choose it’s probably MadWorld. It’s one of the first titles we released, and that’s because obviously it’s a Sin City visual design. The team at Clover Studios had just done Okami, which is of course a game about peace, tranquility, these very colorful colors we’re using, and then to go to this violent, dark, brutal world. The one thing the game taught me is that you can have the violence and the brutality, but still turn it into a really interesting game experience, so the visuals – that level of brutality – doesn’t have to mean that the game itself isn’t deep or isn’t a lot of fun, so there was a really unique learning for myself being on that title.

I guess if I had to say one other one, it would probably be The Wonderful 101 because that was the last game I collaborated with Kamiya-san on. Kamiya-san and I both have very strong personalities. We’re very opinionated, we have our own flow, we think about games. I would tell him, ‘We need this level of quality.’ And he would then come back to me and say, ‘No, it needs to be higher in a different way.’ We really do riff off of each other, but it’s also a very painful experience, because you’re really pushing each other in a direction towards excellence, but with that comes a lot of stress and pain and pressure. It’s never an easy experience, but even in the pain of working with him to create an amazing game, there’s still a lot of fun that is had, so I guess if I’m gonna choose a collaborative game where I get to work with Kamiya, Wonderful 101 is the one I thought was a lot of fun. But every single game is fun in its own way, so that’s why these questions are so hard to answer.”

You can watch Electric Playground’s full interview with Inaba as well as Kamiya below.

 

Francesco

Sono un giocatore incallito, ho cominciato con il commodore 64 per poi passare al NES e allo SNES, fino alle console attuali. Amo giocare con tutte le console, odio la console WAR. Sono un collezionista da circa 20 anni. I miei giochi preferiti The legend of Zelda, Donkey Kong Country, Metal Gear Solid, God of War e Uncharted.